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CoreCG Releases MentalCore, a Plugin for Optimizing the Maya and mental ray...

[Source] CoreCG CoreCG has announced the release of MentalCore, a plugin that provides an alternative to the standard rendering workflow for Maya and mental ray. Designed and proven in production,...

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Control 3D Applications with CadRemote App for iPhone

[Source] Maide CadRemote is an iPhone App enabling you to control 3D Applications like Solidworks, Sketchup, Maya, 3ds Max, and Rhino by turning your iPhone into a portable 3D mouse. CadRemote allows...

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GDC 2012: Autodesk Maya in the Making of Gears of War 3

[Source] Autodesk Jeremy Ernst, Technical Animator & Character Rigger from Epic Games talks about creating pose libraries for Autodesk Maya in the making of Gears of War 3.

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Gnomon Training DVD: Character Rigging – Production Practices and Techniques

[Source] The Gnomon Workshop The Gnomon Workshop has released Character Rigging: Production Practices and Techniques, a new rigging training DVD by Axel Stanley-Grossman, Senior Character TD at...

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GDC 2012: Behind the Killzone 3 Cinematic with Autodesk Maya

[Source] Autodesk A presentation by Paulus Bannink, Lead Technical Artist and Marjin Giesbertz, Lead FX Artist of Guerrilla Games on how they used Autodesk Tools in making the Killzone 3 cinematic.

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Maya – Fundamentals of Animation: Breakdown Pass Tutorial

[Source] 3D Aide [Level] Beginner This fundamentals of animation tutorial will talk about the significance of the Breakdown Pass, and how it defines your animation.

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The Making of “Gathering” by Alex Alvarez

[Source] The Gnomon Workshop [Level] Advanced The Gnomon Workshop has released the making of “Gathering,” a personal project by Alex Alvarez created using Maya, ZBrush, BodyPaint 3D, Onyx, Shave and a...

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Maya 2013 – Creating Complex Terrain with Displacement Map Tutorial

[Instructor] Stuart Christensen [Level] Intermediate In this tutorial, Stuart Christensen shows us how to create a complex looking random terrain with displacement map in Maya 2013.

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“The External World” Character Rigs Available for Free Download

[Source] CG Everything David OReilly has released all the 65 3D character rigs from his short film “The External World” as a free download under a creative commons license. They are extremely light and...

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Autodesk Announces Maya 2014

[Source] Autodesk Autodesk has announced Maya 2014, a newest version of its 3D modeling, animation and rendering suite with lots of exciting new features and improvements. Maya 2014 new features...

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ZBrush – Creating Realistic Eyes Tutorial

[Author] Dustin Valkema [Level] Intermediate [Software used] Autodesk Maya, Adobe Photoshop, ZBrush In this tutorial, Dustin Valkema shares his complete workflow for creating realistic looking eyes in...

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Maya – Baking Normal Maps Tutorial

[Instructor] David Lally [Level] Beginner In this quick tutorial, David Lally covers the process of baking normal maps in Autodesk Maya in some quick easy steps.

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Maya – Layered Textures and UV Sets Tutorial

[Instructor] Parker Davidson [Level] Intermediate In this tutorial, Parker Davidson shows us how to use the layered texture node and UV sets to texture quickly and efficiently in Maya 2013.

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Maya – Transparency and Sampler Info Node Tutorial

[Instructor] Stuart Christensen [Level] Intermediate In this tutorial, you’ll learn how to gain more control over transparent objects by using a Sampler Info Node and a Ramp Node attached to the...

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V-Ray Render Optimization Tutorial

[Author] Akin Bilgic [Level] Intermediate In this tutorial, Akin Bilgic will show you how to optimize your V-Ray render settings to deliver the highest quality renders with the fastest render times....

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Maya – Creating Distortion Free UV’s with headus UVLayout Tutorial

[Source] MAXDEPTH [Level] Intermediate This tutorial demonstrates the process of pulling distortion free UV’s with headus UVLayout using a simple combination of hotkeys. headus UVLayout is a...

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Maya – mia Light Surface Shader and Object Based Lighting Tutorial

[Instructor] Stuart Christensen [Level] Intermediate In this tutorial, Stuart Christensen introduces the mental ray mia Surface Shader and the use of simple incandescent values added to a lambert...

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ZBrush and Maya – Creating Multi-Tile Displacement Maps with Multi Map...

[Source] MAXDEPTH [Level] Intermediate This tutorial covers using ZBrush’s Multi Map Exporter to create multi-tile displacement maps, as well using the Project All tab to make changes to your sculpt on...

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The Freelancer’s Guide to Arnold for Maya

[Source] MAXDEPTH [Level] Intermediate This tutorial will be your quick start guide to rendering in Arnold, and will cover everything from sample settings, lights, shaders, rendering, optimization, and...

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Maya, RealFlow and NUKE – Flooding an Aquarium Tutorial

[Instructor] Dieuwer Feldbrugge [Level] Advanced In this tutorial, you’ll learn how to create an aquarium flooding simulation in RealFlow 2013 and render that simulation in Maya using V-Ray and finally...

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